The PS5 Pro is arriving in just a few days, and based on some comments made by Sony, it might outclass a PC in one way. The ...
The biggest problem with the PS5 Pro, in other words, is that the original PS5 is already too good.
PS5 lead system architect Mark Cerny says PlayStation developers' highest ambitions are too big to be contained in 60 frames per second, and that's why we have different graphics mods for visual ...
The launch day results are a mixed bag of impressive and easy to miss, but it’s next year’s games that really matter to the ...
The PS5 Pro, Sony’s new $700 luxury console, promises visual upgrades across more than 50 games. I tested 25 (yes, including ...
The PS5 Pro might actually be a decent purchase for players, but Sony's marketing for the console has been atrocious.
When Mark Cerny announced the PS5 Pro, the big selling point he kept mentioning is that you won’t have to choose between graphics and performance. Many AAA games these days offer you the choice ...
The PlayStation 5 Pro is out November 7 and with just a few days to go ahead of the new console’s launch, we finally have ...
Mark Cerny: “The PlayStation 4 will recapture gaming’s glory days” The console's lead architect and games industry renaissance man talks giant controllers, indie games and the limitations of cloud ...
PS5 Pro is a powerful refresh of the base PS5 hardware. It's the best way to experience the PS5's large library of must-play ...
The latest iteration of the PS5 doesn't make a good case for its premium price tag When the PlayStation 5 debuted in November ...
26. Mark Cerny, Sony's lead PlayStation system architect, guided me around the demos, pointing out the Pro upgrades compared to the standard PS5 on a side-by-side monitor. As I jumped back and ...